Lol. The fight was actually pretty epic. I was hoping to see it play out but I liked the comedy that was put into it as well. Animation wants perfect but it definitely got the job done. 5/5
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Lol. The fight was actually pretty epic. I was hoping to see it play out but I liked the comedy that was put into it as well. Animation wants perfect but it definitely got the job done. 5/5
Awesome!
Great art and animation!
5/5
10/10
Didn't I see this uploaded a couple of days ago? There should be some rule against re-uploading a project repeatedly.
Anyways the game is not my sort of thing but it does have some artistic appeal.
This game was a blatant copy of coma, and nowhere near a good one. Its like you soaked in some of the ideas and spewed them onto the computer into this poor excuse of a game. You were trying to hard to be coma and its actually pretty insulting while playing. I found myself quickly irritated because of the similarities and real lack of effort. Art is completely uninspired and thrown together. I wouldn't be surprised if I were to found out you made this in two days. This is a massive waste of a game and you should be ashamed of putting this online.
Overall pretty decent game. Scary movies and the like do not normally effect me but I found myself having chills and mild panic attacks when I would hear noises or even when reading text that someone was in the room with me. I spent a lot of time searching for food because the water source was easy to navigate to in the dark. I felt the character got tired to fast, needed food/water to often. In reality you could go a few days without water and around a month without food. But your method seemed to fit well with the game. Although I think the game play could of been tweaked for more realism.
Overall the atmosphere was very well done. I felt like I was truly alone and I answered the door when I heard knocks just because I didn't want poor Sam living the rest of his life with no contact. Even if his only contact was with a creepy hooded fellow. I did manage to get the good ending even though I was warned not to trust the hooded person.
A couple other gripes are that I did not like being hit with a wall of text when the game begin. As a game designer I know the best way to introduce instructions is gradually during game play or by teaching the players within the game itself. It just felt like I was sat down and told to remember all of this.
Story wise a simple cinematic with Sam writing in his journal or something would of been a lot better then being told whats been happening at this point.
Overall it was pretty great! But I know it could be a lot better and am looking forward to a sequel. Take into account my suggestions and please adapt for a second.
Hope my review helped.
4 out of 5
Thanks for the review!
Yep, a few friends of mine tried the game and said the same. The Tutorial Cinematic and the Intro Cinematic was a bit too much and I will definitely take that into account when making the sequel. I like your suggestion with the journal, something to integrate in the sequel maybe to discuss previous events and such.
Thanks again!
Nice
I actually thought this was a toy you made haha.
We are an Indie dev team working on our upcoming title, The Untold Legacy, a modernized Zelda-like adventure for the Nintendo Switch, PS4, Xbone & PC/Steam
Age 35, Male
Game Developer
Joined on 5/22/05