Lol. The fight was actually pretty epic. I was hoping to see it play out but I liked the comedy that was put into it as well. Animation wants perfect but it definitely got the job done. 5/5
What the ?
The voices annoyed me. Its like the people do not know how to talk. Equitment? Thats how he said that. Not to mention the sound was horrid. The drawings were ok, but sound and voices were annoying.
Great art and animation!
Didn't I see this uploaded a couple of days ago? There should be some rule against re-uploading a project repeatedly.
Anyways the game is not my sort of thing but it does have some artistic appeal.
This game was a blatant copy of coma, and nowhere near a good one. Its like you soaked in some of the ideas and spewed them onto the computer into this poor excuse of a game. You were trying to hard to be coma and its actually pretty insulting while playing. I found myself quickly irritated because of the similarities and real lack of effort. Art is completely uninspired and thrown together. I wouldn't be surprised if I were to found out you made this in two days. This is a massive waste of a game and you should be ashamed of putting this online.
Overall pretty decent game. Scary movies and the like do not normally effect me but I found myself having chills and mild panic attacks when I would hear noises or even when reading text that someone was in the room with me. I spent a lot of time searching for food because the water source was easy to navigate to in the dark. I felt the character got tired to fast, needed food/water to often. In reality you could go a few days without water and around a month without food. But your method seemed to fit well with the game. Although I think the game play could of been tweaked for more realism.
Overall the atmosphere was very well done. I felt like I was truly alone and I answered the door when I heard knocks just because I didn't want poor Sam living the rest of his life with no contact. Even if his only contact was with a creepy hooded fellow. I did manage to get the good ending even though I was warned not to trust the hooded person.
A couple other gripes are that I did not like being hit with a wall of text when the game begin. As a game designer I know the best way to introduce instructions is gradually during game play or by teaching the players within the game itself. It just felt like I was sat down and told to remember all of this.
Story wise a simple cinematic with Sam writing in his journal or something would of been a lot better then being told whats been happening at this point.
Overall it was pretty great! But I know it could be a lot better and am looking forward to a sequel. Take into account my suggestions and please adapt for a second.
Hope my review helped.
4 out of 5
Thanks for the review!
Yep, a few friends of mine tried the game and said the same. The Tutorial Cinematic and the Intro Cinematic was a bit too much and I will definitely take that into account when making the sequel. I like your suggestion with the journal, something to integrate in the sequel maybe to discuss previous events and such.
I actually thought this was a toy you made haha.
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